Were.Wolf - A Howling Good Time!
A Quiet Wolf
Werewolf tales are almost as old as humanity, yet there really aren't that many werewolf games. Those that do exist really concentrate on the animalistic nature of the wolf, with violence and gore aplenty. This game, created by a group of students, takes a markedly different approach. Putting the werewolf in the role of the hunted rather than the hunter is an interesting strategy, but whether it works is definitely up to the individual player.
By the Light of the Moon
Conceptually, at least, this game has some real heart. The werewolf genre isn't one that's as well-explored as one might think and there are simply not enough stealth games that rely on transformation mechanics in the independent realm. By combining the two, the creators of this game are really pushing forward at least a few mechanical ideas that ought to be explored further.
Were.Wolf might feel high-concept, but that disguises the fact that most of the mechanical parts of the game are fairly straightforward.
Conceptually, [Were.Wolf] has some real heart.
While the elevator pitch might sound unique, the truth is that most of what you're going to see here is going down well-trodden paths. A platformer that makes use of shapeshifting and stealth isn't quite as unique as the premise might make it seem, but the choice of including a well-known monster helps it to become something more.
Anyone who's played an indie, pixel-based platformer probably goes into the game with certain expectations. If you find out that the game was made by students, your expectations are likely to drop even further. What's amazing about this game, though, is that it really surpasses even those expectations that many would have for a more experienced developer. With incredibly fluid animations and some great art in the cut-scenes, this is a game that's much more visually appealing than one might expect.
With incredibly fluid animations and some great art in the cut-scenes, this is a game that's much more visually appealing than one might expect.
The audio's also an important part of the puzzle, one that almost demands to take precedence over the visuals. In Were.Wolf, the music, and incidental sound effects are all top-notch - honestly, there's no reason that these students shouldn't be working at a professional level already. Visuals and audio work together here to create an amazing atmosphere.
Graphics & Audio: 4/5
A Little Too Wild
Though the concept is solid and the presentation is amazing, this game does start to fall apart when you look at the gameplay. It's not that anything here is especially bad, but rather that nothing is quite polished enough. Every move in this game has been done somewhere else, and everything has been done better. There are just too little frustrations involved in playing this game to make it fun.
It's not that anything here is especially bad, but rather that nothing is quite polished enough.
Some of the issues are, however, ameliorated if you choose to play with a controller instead of the keyboard. The unmappable controls and the button placement make it hard to get through some of the jumping puzzles, while the responsiveness will lead many players to some unfair deaths. A little more polish would have solved some of these issues, but others might just be due to the relative inexperience of the team.
A Brand New Monster
While Were.Wolf has some real promise in terms of its atmosphere and concept, it's still a game that's trying to find its footing elsewhere. It is short and free-to-play, though, so it's more than worth the time of most players. If you're looking for a good-looking game that you can finish quickly, you can do much worse than this one.
Were.Wolf is a stealth platformer that definitely shows its student project roots.